166 lines
4.6 KiB
TypeScript

import { generateEncryptionKey } from "../../packages/excalidraw/data/encryption";
import { restore } from "../../packages/excalidraw/data/restore";
import type { ImportedDataState } from "../../packages/excalidraw/data/types";
import type { SceneBounds } from "../../packages/excalidraw/element/bounds";
import { isInvisiblySmallElement } from "../../packages/excalidraw/element/sizeHelpers";
import type {
ExcalidrawElement,
OrderedExcalidrawElement,
} from "../../packages/excalidraw/element/types";
import { t } from "../../packages/excalidraw/i18n";
import type {
AppState,
SocketId,
UserIdleState,
} from "../../packages/excalidraw/types";
import type { MakeBrand } from "../../packages/excalidraw/utility-types";
import { bytesToHexString } from "../../packages/excalidraw/utils";
import type { WS_SUBTYPES } from "../app_constants";
import {
DELETED_ELEMENT_TIMEOUT,
ROOM_ID_BYTES,
} from "../app_constants";
export type SyncableExcalidrawElement = OrderedExcalidrawElement &
MakeBrand<"SyncableExcalidrawElement">;
export const isSyncableElement = (
element: OrderedExcalidrawElement,
): element is SyncableExcalidrawElement => {
if (element.isDeleted) {
if (element.updated > Date.now() - DELETED_ELEMENT_TIMEOUT) {
return true;
}
return false;
}
return !isInvisiblySmallElement(element);
};
export const getSyncableElements = (
elements: readonly OrderedExcalidrawElement[],
) =>
elements.filter((element) =>
isSyncableElement(element),
) as SyncableExcalidrawElement[];
const generateRoomId = async () => {
const buffer = new Uint8Array(ROOM_ID_BYTES);
window.crypto.getRandomValues(buffer);
return bytesToHexString(buffer);
};
export type EncryptedData = {
data: ArrayBuffer;
iv: Uint8Array;
};
export type SocketUpdateDataSource = {
INVALID_RESPONSE: {
type: WS_SUBTYPES.INVALID_RESPONSE;
};
SCENE_INIT: {
type: WS_SUBTYPES.INIT;
payload: {
elements: readonly ExcalidrawElement[];
};
};
SCENE_UPDATE: {
type: WS_SUBTYPES.UPDATE;
payload: {
elements: readonly ExcalidrawElement[];
};
};
MOUSE_LOCATION: {
type: WS_SUBTYPES.MOUSE_LOCATION;
payload: {
socketId: SocketId;
pointer: { x: number; y: number; tool: "pointer" | "laser" };
button: "down" | "up";
selectedElementIds: AppState["selectedElementIds"];
username: string;
};
};
USER_VISIBLE_SCENE_BOUNDS: {
type: WS_SUBTYPES.USER_VISIBLE_SCENE_BOUNDS;
payload: {
socketId: SocketId;
username: string;
sceneBounds: SceneBounds;
};
};
IDLE_STATUS: {
type: WS_SUBTYPES.IDLE_STATUS;
payload: {
socketId: SocketId;
userState: UserIdleState;
username: string;
};
};
};
export type SocketUpdateDataIncoming =
SocketUpdateDataSource[keyof SocketUpdateDataSource];
export type SocketUpdateData =
SocketUpdateDataSource[keyof SocketUpdateDataSource] & {
_brand: "socketUpdateData";
};
const RE_COLLAB_LINK = /^#room=([a-zA-Z0-9_-]+),([a-zA-Z0-9_-]+)$/;
export const isCollaborationLink = (link: string) => {
const hash = new URL(link).hash;
return RE_COLLAB_LINK.test(hash);
};
export const getCollaborationLinkData = (link: string) => {
const hash = new URL(link).hash;
const match = hash.match(RE_COLLAB_LINK);
if (match && match[2].length !== 22) {
window.alert(t("alerts.invalidEncryptionKey"));
return null;
}
return match ? { roomId: match[1], roomKey: match[2] } : null;
};
export const generateCollaborationLinkData = async () => {
const roomId = await generateRoomId();
const roomKey = await generateEncryptionKey();
if (!roomKey) {
throw new Error("Couldn't generate room key");
}
return { roomId, roomKey };
};
export const getCollaborationLink = (data: {
roomId: string;
roomKey: string;
}) => {
return `${window.location.origin}${window.location.pathname}#room=${data.roomId},${data.roomKey}`;
};
export const loadScene = async (
id: string | null,
privateKey: string | null,
// Supply local state even if importing from backend to ensure we restore
// localStorage user settings which we do not persist on server.
// Non-optional so we don't forget to pass it even if `undefined`.
localDataState: ImportedDataState | undefined | null,
) => {
let data;
data = restore(localDataState || null, null, null, {
repairBindings: true,
});
return {
elements: data.elements,
appState: data.appState,
// note: this will always be empty because we're not storing files
// in the scene database/localStorage, and instead fetch them async
// from a different database
files: data.files,
};
};