* feat: integrate mermaidToExcalidraw * create mermaid to excal dialog * allow mermaid syntax and export in preview * fix * fix webpack config * fix markdown error by using named export * center preview * set elements as selected when inserted onto canvas * persist mermaid data to storage * store canvas data in refs * load mermaid lazily * tweak design * compute width, height correctly for arrows * fix undefined vertex issue * add mermaid icon in dropdown * add a note in dialog * reset preview when error * show error in preview when error * show mermaid error messgae react way * design tweaks * add example and docs link * fix * tweak design to remove scroll bar * show a spinner unless mermaid loaded * regenerate ids when needed via programmatic api, this makes sure for mermaid diagrams ids are regenerated * tweak * add option to transform viewport to scene coords in transform api * make opts optional and use 100% zoom when inserting to canvas * fix arrow bindings in safari and firefox * fix elements insert position and viewport centering * fix: Update start/end points by 0.5 so bindings don't overlap with start/end bound element coordinates. * defer rendering the preview * tweak text * fix tests * remove only * make design responsive * fix: show extra tools dropdown in mobile * fix mobile css * width auto * upgrade mermaid-to-excalidraw * don't pass appState in deps as its not used * upgrade mermaid-to-excalidraw to fix firefox issue * use types from mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * use stable version of mermaid-to-excalidraw * upgrade mermaid-to-excalidraw * fix width of shapes toolbar for smaller screen size and also fix regression of mobile menu * use i18n * better api * enable test coverage in ui * Add tests * use common utils to update and get text editor * updgrade mermaid-to-excalidraw to support sequence diagrams * fix test * don't update arrow container height anytime in when redrawing text bounding box * increase size limit * increase size limit of vendor to 900kb * use openDialog for mermaid * upgrade mermaid-to-excalidraw * update frame id post generation * upgrade mermaid-to-excalidraw to add entity codes support * update size limit * upgrade mermaid-to-excalidraw package with frame api changes * upgrade mermaid-to-excalidraw to remove directive and use config * don't highlight mermaid tool and remove unused api setSelection * stop using loading state to update text area * move some styling to scss * review fixes * use modifiedTableIcon props and remove stale snap * css * dialog css * fix snap * use dialog border * change mermaidToExcalidrawLib to state * better styling of errors * make modal bigger * fix mobile * update snaps * fix icon color * fix dark mode insert button color * horizontally center spinner * render canvas conditionally on loaded state * rd tweaks * tweak class names * remove max height * typo in example * upgrade mermaid-to-excalidraw * simplify error state * fix height & overflow on vertical breakpoint * fix lint * show errors in overlay * set textarea font family * reduce opacity * update snap * upgrade to mermaid 0.1.2 --------- Co-authored-by: dwelle <luzar.david@gmail.com>
11 lines
2.6 KiB
Plaintext
11 lines
2.6 KiB
Plaintext
// Vitest Snapshot v1, https://vitest.dev/guide/snapshot.html
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exports[`Test <MermaidToExcalidraw/> > should open mermaid popup when active tool is mermaid 1`] = `
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"<div class=\\"Modal Dialog dialog-mermaid\\" role=\\"dialog\\" aria-modal=\\"true\\" aria-labelledby=\\"dialog-title\\" data-prevent-outside-click=\\"true\\"><div class=\\"Modal__background\\"></div><div class=\\"Modal__content\\" style=\\"--max-width: 1200px;\\" tabindex=\\"0\\"><div class=\\"Island\\"><h2 id=\\"test-id-dialog-title\\" class=\\"Dialog__title\\"><span class=\\"Dialog__titleContent\\"><p class=\\"dialog-mermaid-title\\">Mermaid to Excalidraw</p><span class=\\"dialog-mermaid-desc\\">Currently only <a href=\\"https://mermaid.js.org/syntax/flowchart.html\\">Flowcharts</a> and <a href=\\"https://mermaid.js.org/syntax/sequenceDiagram.html\\">Sequence Diagrams</a> are supported. The other types will be rendered as image in Excalidraw.<br></span></span></h2><button class=\\"Dialog__close\\" title=\\"Close\\" aria-label=\\"Close\\"><svg aria-hidden=\\"true\\" focusable=\\"false\\" role=\\"img\\" viewBox=\\"0 0 20 20\\" class=\\"\\" fill=\\"none\\" stroke=\\"currentColor\\" stroke-linecap=\\"round\\" stroke-linejoin=\\"round\\"><g clip-path=\\"url(#a)\\" stroke=\\"currentColor\\" stroke-width=\\"1.25\\" stroke-linecap=\\"round\\" stroke-linejoin=\\"round\\"><path d=\\"M15 5 5 15M5 5l10 10\\"></path></g><defs><clipPath id=\\"a\\"><path fill=\\"#fff\\" d=\\"M0 0h20v20H0z\\"></path></clipPath></defs></svg></button><div class=\\"Dialog__content\\"><div class=\\"dialog-mermaid-body\\"><div class=\\"dialog-mermaid-panels\\"><div class=\\"dialog-mermaid-panels-text\\"><label>Mermaid Syntax</label><textarea>flowchart TD
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A[Christmas] -->|Get money| B(Go shopping)
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B --> C{Let me think}
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C -->|One| D[Laptop]
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C -->|Two| E[iPhone]
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C -->|Three| F[Car]</textarea></div><div class=\\"dialog-mermaid-panels-preview\\"><label>Preview</label><div class=\\"dialog-mermaid-panels-preview-wrapper\\"><div style=\\"opacity: 1;\\" class=\\"dialog-mermaid-panels-preview-canvas-container\\"></div></div></div></div><div class=\\"dialog-mermaid-buttons\\"><button type=\\"button\\" class=\\"excalidraw-button dialog-mermaid-insert\\">Insert<span><svg aria-hidden=\\"true\\" focusable=\\"false\\" role=\\"img\\" viewBox=\\"0 0 20 20\\" class=\\"\\" fill=\\"none\\" stroke=\\"currentColor\\" stroke-linecap=\\"round\\" stroke-linejoin=\\"round\\"><g stroke-width=\\"1.25\\"><path d=\\"M4.16602 10H15.8327\\"></path><path d=\\"M12.5 13.3333L15.8333 10\\"></path><path d=\\"M12.5 6.66666L15.8333 9.99999\\"></path></g></svg></span></button></div></div></div></div></div></div>"
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`;
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